Second Life Linden

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                                              Second Life
  Second Life is a Virtual World developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life caters for users aged over eighteen, while its sister site Teen Second Life is restricted to users aged between thirteen and eighteen.
  Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with a scripting language called Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple Digital rights management functions. There are also sexual activities that go on via ''pose balls''.
  Second Life has an internal currency, the Linden dollars. L$ can be used to buy, sell, rent or trade land or goods and services with other users. Virtual goods include buildings, vehicles, devices of all kinds, animations, clothing, skin, hair, jewelry, flora and fauna, and works of art. Services include "camping", wage labor, business management, entertainment and custom content creation. L$ can be purchased with fiat currency from Linden Lab, independent brokers or other users.Money obtained from currency sales is most commonly used to pay Second Life''s own subscription and tier fees; only a relatively small number of users earn large amount of money from the world. (In December 2006, a Reuters article stated that the majority of profitable businesses made less than $10 a month, and 90% made less than $200 a month.)
  Some companies generate USD earnings from services provided in Second Life, examples include Languagelife.com, Rivers Run Red and Beta Technology. This opportunity is extending to normal residents and non-second life users via affiliate programs.The total value of these transactions has not been calculated but in 2008 consultancy firms Rivers Run Red and Electric Sheep have reported annual revenues of $6 million.
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